sxswi talk: Learning Interaction Design From Las Vegas

Dan Saffer had a pretty interesting analogy here- comparing Vegas to sites like My Space and eBay.

  • Vegas as an analogy for why seemingly “undesigned” sites seem to work
  • “Disorder is only an order we cannot see”
  • How does class affect design?
    • Want to go to Paris, without dealing with French
    • No more of 1 function per building, in Vegas, 1 building = everything
    • Less is more OR less is a bore and more is more
    • Don’t need an undo, you can’t break Las Vegas
  • The familiar, that is a little off, is strange and revealing
    • For example the statue of liberty at New York New York
  • Vegas understands User Experience
    • Oxygen, time unnecessary- ceilings painted like daytime sky
    • Vegas org around a pattern of activities, as is My Space= everything anyone might want to do on the web in one place
    • Tiered levels of functionality (slots vs high stakes poker)
    • Slots- how design at micro level
      • Specifc audience- women >55, disposable income= design decisions
      • Must be able to be seen by legally blind
      • Feedback for everything >400 dif sounds
  • We can overcome class divide using irony, sometimes we get too serious about what we do
    • Fun, bold, bright- learn from Vegas

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sxswi talk: Field Guide to Design Inspiration

This was actually one of my favorite talks… I got a lot of great ideas about how to stay inspired and bringing design into everyway life, not leaving it at work. I have since bought a book of crossword puzzles for the bus, and signed up to design my friend’s bachelorette party favors. Jason Santa Maria and Rob Weychert from Happy Cog Studios were really charasmatic presenters. Here are my notes…

Inspiration vs. influence

  • Inspiration is a sum total of experiences, reacting to stimuli
  • Influence is more a copy of things we see in the world
  • Book recommendation: “The art of looking sideways”

Ideas for inspiration

  • Create an iPhoto archive of things that inspire you
  • Sketchbook- always keep with you, test bed for ideas, loose form, spontaneous and unpredictable, helps bring back the feeling of the moment later
  • Be a design vigilante- “take back design” by redesigning things in the world with bad designs (for ex. lost dog poster)
  • Do puzzles for a better understanding of relations between words and letters (improve visual/ special skills and flexes part of brain that figures out how things go together.
    • Recommended movie: “Wordplay”
    • Dunkin donuts ex- “unkind donuts” by moving first D to end
    • Speaker does a daily heiuku using the dictionary.com word of the day- finds constraints are good
  • Find a muse
    • Speakers created yearly “Camp Naked Dead” parties and spent months “designing” the party
    • Speaker designed his wedding “marketing materials”
    • Speaker created Virtual Stan inspired by his best friend http://www.robweychert.com/virtualstan/

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welcome to the 21st century…

Weighted down with pages and pages of notes from the recent South by Southwest Interactive conference I attended in Austin, I figure now is as good a time to create a more dynamic web presense (my portfolio site remains a bit neglected as I wait for projects to go public, and of course the big chunk of time to do the redesign I’ve been talking about). So begins the personal weblog of Sarah Culberson… on interaction design, design trends, San Francisco, home decorating, inspiration, and hopefully much more.

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